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Market Simulator

Trade Wars Sim

Civilization survival game meets stigmergic optimization. Model WW3 as an emergent multi-agent system where 10,000 players compete for resources, territory, and survival.

January 2026. Global war erupts over semiconductors, energy, and rare earths. Six nation-states (USA, China, EU, Russia, India, BRICS+) fight for survival while AGI emerges in the background. Players submit natural language commands. An ant colony processes them through stigmergic simulation. AI generates narrative from colony state.

War is a multi-agent search problem. Nations seek survival. The colony learns optimal strategies through exploration of the possibility space.

How It Works

Seven-Stage Turn Resolution (15 minutes)

Each game turn processes through seven stages powered by ant colony optimization:

  1. Input Aggregation (2 min): Collect player commands, group by nation
  2. Conflict Resolution (3 min): Identify contradictions, resolve via pheromone weights
  3. Military Simulation (4 min): Execute combat, update territories, calculate casualties
  4. Economic Consequences (2 min): Process supply chains, shortages, black markets
  5. Humanitarian Impact (2 min): Refugees, famine, disease, morale
  6. AGI Evolution (1 min): Advance readiness meter, trigger milestones
  7. Narrative Generation (1 min): AI creates story from colony state

Stigmergic World Modeling

Every game concept maps to ant colony primitives:

  • Nation states: Regions in the colony graph (2M+ nodes)
  • Military units: Soldier-caste ants executing operations
  • Supply chains: Weighted edges with pheromone trails
  • Alliances: High-pheromone trails between regions
  • Resource scarcity: Low pheromone density (ants avoid)
  • Humanitarian crises: Negative pheromone (repels ants)

Six Playable Factions + Three Emergent

Nation-states with starting conditions:

  • USA (NATO Lead): 85 military, 70 economy, high AI access
  • China (AEU Lead): 80 military, 75 economy, high AI access
  • EU (NATO Member): 60 military, 65 economy, medium AI access
  • Russia (BRICS+): 70 military, 40 economy, low AI access
  • India (Neutral/Pivot): 55 military, 60 economy, low AI access
  • BRICS+ Coalition: 50 military, 55 economy, medium AI access

Emergent factions: AI Collective (unlocks at AGI readiness 60+), Corporate Hegemon (tech/defense), Stateless Resistance (refugees/AI-safety advocates)

Resource Warfare

Three tiers of scarcity cascade through the game:

  • Tier 1 (Immediate): Advanced semiconductors, rare earths, energy, phosphate
  • Tier 2 (Turn 5-10): Food, medical supplies, construction materials, batteries
  • Tier 3 (Turn 15+): Water purification, electronics, civilian fuel

Contested War Zones

Taiwan Strait (semiconductors), Ukraine (grain), South China Sea (shipping routes), Arctic (resources), Middle East (energy), European NATO (territory). Each zone is a disputed edge in the colony graph where multiple nations compete.

The Engineering Challenge

Building a 10,000-player civilization simulator powered by ant colony optimization requires:

  • Scale: 2M+ TypeDB nodes for military, infrastructure, and contested zones
  • Performance: Process complete game turns in under 15 minutes
  • Emergence: 50%+ outcome variability across game instances (not scripted)
  • Narrative coherence: LLM generates plausible stories from chaotic game state
  • Integration: Bidirectional sync with Trade Wars AGI mission

Your mission: Implement turn processing, military simulation, supply chain dynamics, and narrative generation using stigmergic principles. Make war feel emergent, not predetermined.

Patterns That Transfer

Trade Wars Sim isn't just a game — it's a pattern extraction engine. The colony crystallizes reusable knowledge:

alliance-formation-dynamics
How nations form and break alliances under stress → Applies to social networks, coalition prediction
supply-chain-cascade-failure
How one disruption cascades globally → Applies to infrastructure resilience, risk modeling
multi-agent-coordination
Collective action in complex systems → Applies to any multi-player system, market simulation
narrative-coherence-maintenance
Story generation from chaotic state → Applies to content creation, procedural narratives

Ready to simulate WW3?

Join interdisciplinary teams to build the world's first stigmergic geopolitical warfare engine.

register@ants-at-work.com