For Schools & Young Explorers
Learn How Ants Think (They Don’t!)
A Science Project Unlike Any Other
Forget volcanoes. Forget solar systems.
We’re building a living colony of digital ants.
And you can be part of it.
What’s an Ant Colony?
You’ve seen ants before. Little insects that march in lines, find your picnic food, build hills in the garden.
But here’s the weird thing: No ant is in charge.
- No ant tells other ants what to do
- No ant knows where all the food is
- No ant has a map of the colony
Yet somehow, the colony:
- Finds food efficiently
- Builds amazing structures
- Defends against enemies
- Survives for years
How?
The Secret: Pheromones
When an ant finds food, it leaves a smell trail on the way back home.
Other ants smell this trail and follow it.
The more ants that use a path, the stronger the smell gets.
Ant finds cookie 🍪
↓
Ant walks home, leaving smell trail
↓
Other ants smell the trail
↓
More ants follow, trail gets stronger
↓
Soon LOTS of ants find the cookie!
No ant planned this. It just happens.
This is called stigmergy (stig-MER-jee) — a fancy word for “working together by changing the environment.”
What We Built
We made digital ants that work the same way:
- They live in a computer, not in the ground
- Instead of smell, they leave numbers in a database
- They’re trying to solve puzzles, not find cookies
- There are 101 of them running right now!
And they’re getting smarter — together — without anyone telling them what to do.
What You Can Do
1. Watch the Colony
See the ants move around. See the trails form. See the highways emerge.
It’s like an ant farm, but made of math.
2. Ask Questions
- Why do ants follow trails?
- What happens if you remove some ants?
- Can ants solve mazes?
- Are ants smart or is the colony smart?
3. Run Experiments
Change the rules. See what happens.
- What if pheromone fades faster?
- What if some ants ignore trails?
- What if you block a path?
You’re a scientist now.
4. Make Art
Draw what you see. Animate the ants. Create pheromone art.
Science is beautiful.
For Teachers
Curriculum Connections
| Subject | Connection |
|---|---|
| Science | Insect behavior, ecosystems, emergence |
| Math | Graphs, probability, optimization |
| Computing | Algorithms, distributed systems |
| Art | Pattern visualization, generative art |
| Philosophy | Collective intelligence, consciousness |
Activity Ideas
Age 8-10:
- Watch ant videos, then watch digital ants
- Draw what stigmergy looks like
- Predict which paths will become highways
Age 11-14:
- Run simple experiments (change decay rate)
- Measure how fast trails form
- Compare to real ant behavior
Age 15-18:
- Write simple agent code
- Analyze pheromone distributions
- Design new missions
What We Provide
- Visual dashboard (no coding required)
- Experiment templates
- Lesson plans
- Mentorship during hackathon
- Certificates of participation
The Hackathon
Schools Track
Duration: Saturday afternoon (4 hours) Age: 10-18 (with teacher/guardian) Team size: 3-5 students + 1 adult
Activities
| Time | Activity |
|---|---|
| 1:00 PM | Introduction: What is stigmergy? |
| 1:30 PM | Demo: Meet the digital colony |
| 2:00 PM | Experiment time: Change the rules |
| 3:00 PM | Art time: Visualize emergence |
| 3:30 PM | Share: What did you discover? |
| 4:00 PM | Prizes and certificates |
Prizes
- Best Question — The most interesting question asked
- Best Experiment — The most creative experiment designed
- Best Art — The most beautiful visualization
- Best Teamwork — Showed amazing collaboration
Why This Matters
You’re not just learning about ants.
You’re learning about:
- How groups work — Schools, cities, the internet all work a bit like ant colonies
- How to think differently — Sometimes the answer isn’t in any one place
- How to ask questions — Scientists start with curiosity
The best scientists were curious kids.
Parent/Guardian Information
What Is This?
A research hackathon where university scientists, engineers, and philosophers are studying collective intelligence. We’re inviting schools to participate in a special afternoon session.
Is It Safe?
- All activities are supervised
- No personal data collected
- Screen-based only (no downloads required)
- Appropriate for all ages
What Will My Child Learn?
- Basic concepts of emergence and collective behavior
- Scientific method (hypothesis, experiment, observation)
- Cross-disciplinary thinking
- Collaboration skills
What Do We Need?
- Laptop or tablet with internet
- Curiosity
- That’s it!
Register Your School
[REGISTER SCHOOL GROUP]
Contact: schools@antsatwork.io
“The important thing is not to stop questioning. Curiosity has its own reason for existing.”
— Albert Einstein
Grown-ups study the colony with math and computers.
You get to study it with wonder.
[JOIN THE COLONY]